MMORPGs (Massively Multiplayer Online Role-Playing Games) market size is projected to grow from US$ 21,520 million in 2023 to US$ 43,800 million in 2030, driven by the increasing p
The global massively multiplayer online role-playing games (MMORPGs) market has transformed significantly over the past two decades, evolving from a niche form of entertainment into a global industry that influences digital culture, social interaction, and online economies. MMORPGs are unique among video game genres in that they allow thousands of players to interact in persistent, shared virtual worlds. These expansive universes, often set in fantasy or science fiction realms, offer players the opportunity to create personalized avatars, complete quests, form alliances, engage in large-scale battles, and explore immersive narratives. The growth of this market has been fueled by increasing access to high-speed internet, improvements in graphics and processing power, and the emergence of gaming as a dominant form of entertainment across all age groups. Furthermore, MMORPGs serve as more than just games—they function as digital communities where players invest time, money, and emotion, building long-term connections with both the game and other users. This evolving consumer behavior has prompted game developers and publishers to consistently deliver high-quality content, live-service updates, and expansive game mechanics that can engage players for years. As more users turn to virtual experiences for social interaction, escapism, and creative expression, the MMORPG market is expected to maintain a strong growth trajectory in the coming years, becoming a central part of the digital entertainment landscape.
According to Publisher, the global MMORPGs market size is projected to grow from US$ 21520 million in 2023 to US$ 43800 million in 2030; it is expected to grow at a CAGR of 10.7% from 2024 to 2030. The MMORPG market has also benefited significantly from the convergence of technological innovation and changing consumer expectations. The rise of live-service gaming, which offers continuous updates and real-time interaction with developers, has allowed MMORPGs to evolve fluidly in response to player feedback. Players now expect frequent content updates, seasonal events, and the ability to shape the narrative direction of the game world through their actions. This has resulted in more dynamic, player-driven experiences that keep communities engaged over the long term. Mobile technology has played a pivotal role in expanding the reach of MMORPGs, particularly in Asia-Pacific markets, where mobile-first gaming is the norm. Smartphones and tablets are now capable of running complex game environments, enabling users to stay connected with their virtual identities on the go. Additionally, new monetization strategies such as microtransactions, subscriptions, and battle passes have diversified revenue streams for developers while providing players with more customizable options. Innovations in cloud gaming, artificial intelligence, and virtual reality are also beginning to influence the next generation of MMORPGs, allowing for even more immersive and personalized gameplay. Blockchain technology is slowly being integrated as well, introducing concepts like digital asset ownership and play-to-earn economies that could redefine the player experience. These ongoing advancements and market adaptations are making MMORPGs more inclusive, interactive, and integral to the broader entertainment ecosystem. As consumer engagement deepens and the boundary between virtual and real continues to blur, the MMORPG industry is set to redefine not only how we play games, but how we interact and coexist in digital spaces.
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When viewed through the lens of type, the MMORPG market can be segmented into client-based, browser-based, mobile-based, and cross-platform formats—each catering to different user demographics and play styles. Client-based MMORPGs are traditional titles that require users to download and install the game on their PC or console. These games are known for their deep gameplay mechanics, high-resolution graphics, and extensive worlds. They often feature complex systems for crafting, trading, combat, and player-versus-player (PvP) interaction, which appeal to hardcore gamers seeking long-term engagement. Browser-based MMORPGs, on the other hand, are more accessible and lightweight. These games are typically played directly through a web browser, requiring little to no installation and offering a more casual experience. While they may lack the graphical fidelity of client-based games, browser MMORPGs prioritize social connectivity, ease of access, and low system requirements, making them ideal for users with limited hardware capabilities. Mobile MMORPGs represent the fastest-growing segment, driven by the global ubiquity of smartphones and tablets. These games offer real-time multiplayer interaction, often with simplified mechanics tailored for touchscreen controls. They are designed for shorter play sessions and rely heavily on in-game purchases for monetization. Despite their streamlined nature, many mobile MMORPGs now offer expansive content that rivals their PC counterparts. Cross-platform MMORPGs are emerging as the next frontier, allowing players to access the same game across multiple devices seamlessly. This type supports a more unified gaming experience, promoting greater player retention and inclusivity. Each of these formats plays a critical role in expanding the reach of MMORPGs, ensuring that the genre continues to evolve and meet the diverse preferences of a global audience. As technology continues to advance, these types will further diversify, offering new possibilities for gameplay, connectivity, and digital identity.
Segmenting the MMORPG market by application provides deeper insight into how these virtual worlds are used beyond traditional gameplay, encompassing entertainment, social interaction, education, and digital commerce. Entertainment remains the core application, as MMORPGs are designed to offer immersive, story-rich experiences that captivate players through exploration, character development, and continuous questing. Players spend hundreds—sometimes thousands—of hours in these digital realms, driven by a sense of achievement, adventure, and fantasy. However, MMORPGs also function as powerful social platforms. With built-in communication tools, guild systems, and cooperative missions, they facilitate meaningful relationships and foster strong online communities. Many users log in not just to play, but to interact with friends, join events, or engage in role-playing scenarios, making these games as much about socialization as they are about gameplay. Education is a less conventional but growing application, with MMORPGs being explored as tools for experiential learning, language acquisition, and cultural exchange. Their interactive environments allow users to practice problem-solving, teamwork, and strategic thinking in engaging ways, and educators are beginning to recognize their potential for curriculum development. Meanwhile, digital commerce within MMORPGs has expanded significantly. Players trade virtual items, buy cosmetic upgrades, and even engage in real-money transactions through in-game marketplaces or external platforms. With the rise of blockchain and NFTs, players can now own unique, verifiable digital assets, transforming the gaming experience into an economic one. Some MMORPGs offer play-to-earn models, enabling users to generate income through gameplay. This multifaceted utility ensures MMORPGs remain relevant in both leisure and professional contexts. As these applications continue to intersect and evolve, MMORPGs are poised to become more than just games—they are becoming complex digital ecosystems that mirror and extend aspects of real life.
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Priyanka Makwana
Industry Research Analyst
• Historic Year: 2019
• Base Year: 2024
• Estimated Year: 2024
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• Global MMORPGs Market with its value and forecast along with its segments
• Various drivers and challenges
• On-going trends and developments
• Top profiled companies
• Strategic recommendation
By Types:
• Free-to-Play (F2P)
• Pay-to-Play (P2P)
• Buy-to-Play (B2P)
• Subscription-Based
• Hybrid Models
By Application:
• PC
• Console
• Mobile
The approach of the report:
This report consists of a combined approach of primary as well as secondary research. Initially, secondary research was used to understand the market structure and identify key players. Secondary sources include company reports, industry publications, gaming forums, app store analytics, and government databases. After gathering foundational insights, primary research was carried out through interviews with developers, publishers, and active MMORPG players to understand market sentiment and user preferences. Trade discussions with online distributors and e-sports stakeholders further enriched the data. All findings from primary research were cross-verified against secondary sources for accuracy.
Intended audience
This report can be useful to game developers, publishers, investors, industry consultants, e-sports organizations, digital marketing agencies, and other stakeholders involved in the gaming ecosystem. It is also valuable for strategic decision-making, market entry planning, and competitive analysis within the MMORPGs industry.
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global MMORPGs Market Size 2019-2030
2.1.2 MMORPGs Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 MMORPGs Segment by Type
2.2.1 PC-based
2.2.2 TV-based
2.2.3 Smartphone-based
2.3 MMORPGs Market Size by Type
2.3.1 MMORPGs Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global MMORPGs Market Size Market Share by Type (2019-2024)
2.4 MMORPGs Segment by Application
2.4.1 Juvenile (7-17)
2.4.2 Youth (18-40)
2.4.3 Middle Aged (41-65)
2.4.4 Elderly ?>66)
2.5 MMORPGs Market Size by Application
2.5.1 MMORPGs Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global MMORPGs Market Size Market Share by Application (2019-2024)
3 MMORPGs Market Size by Player
3.1 MMORPGs Market Size Market Share by Players
3.1.1 Global MMORPGs Revenue by Players (2019-2024)
3.1.2 Global MMORPGs Revenue Market Share by Players (2019-2024)
3.2 Global MMORPGs Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
11.9.3 Nexon MMORPGs Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Nexon Main Business Overview
11.9.5 Nexon Latest Developments
11.10 NetEase
11.10.1 NetEase Company Information
11.10.2 NetEase MMORPGs Product Offered
11.10.3 NetEase MMORPGs Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 NetEase Main Business Overview
11.10.5 NetEase Latest Developments
11.11 Tencent
11.11.1 Tencent Company Information
11.11.2 Tencent MMORPGs Product Offered
11.11.3 Tencent MMORPGs Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 Tencent Main Business Overview
11.11.5 Tencent Latest Developments
12 Research Findings and Conclusion
List of Tables
Table 1. MMORPGs Market Size CAGR by Region (2019 VS 2023 VS 2030) & ($ Millions)
Table 2. Major Players of PC-based
Table 3. Major Players of TV-based
Table 4. Major Players of Smartphone-based
Table 5. MMORPGs Market Size CAGR by Type (2019 VS 2023 VS 2030) & ($ Millions)
Table 6. Global MMORPGs Market Size by Type (2019-2024) & ($ Millions)
Table 7. Global MMORPGs Market Size Market Share by Type (2019-2024)
Table 8. MMORPGs Market Size CAGR by Application (2019 VS 2023 VS 2030) & ($ Millions)
Table 9. Global MMORPGs Market Size by Application (2019-2024) & ($ Millions)
Table 10. Global MMORPGs Market Size Market Share by Application (2019-2024)
Table 11. Global MMORPGs Revenue by Players (2019-2024) & ($ Millions)
Table 12. Global MMORPGs Revenue Market Share by Player (2019-2024)
Table 13. MMORPGs Key Players Head office and Products Offered
Table 14. MMORPGs Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
Table 15. New Products and Potential Entrants
Table 16. Mergers & Acquisitions, Expansion
Table 17. Global MMORPGs Market Size by Regions 2019-2024 & ($ Millions)
Table 18. Global MMORPGs Market Size Market Share by Regions (2019-2024)
Table 19. Global MMORPGs Revenue by Country/Region (2019-2024) & ($ millions)
Table 20. Global MMORPGs Revenue Market Share by Country/Region (2019-2024)
Table 21. Americas MMORPGs Market Size by Country (2019-2024) & ($ Millions)
Table 22. Americas MMORPGs Market Size Market Share by Country (2019-2024)
Table 23. Americas MMORPGs Market Size by Type (2019-2024) & ($ Millions)
Table 24. Americas MMORPGs Market Size Market Share by Type (2019-2024)
Table 25. Americas MMORPGs Market Size by Application (2019-2024) & ($ Millions)
Table 26. Americas MMORPGs Market Size Market Share by Application (2019-2024)
Table 27. APAC MMORPGs Market Size by Region (2019-2024) & ($ Millions)
Table 28. APAC MMORPGs Market Size Market Share by Region (2019-2024)
Table 29. APAC MMORPGs Market Size by Type (2019-2024) & ($ Millions)
Table 30. APAC MMORPGs Market Size Market Share by Type (2019-2024)
Table 31. APAC MMORPGs Market Size by Application (2019-2024) & ($ Millions)
Table 32. APAC MMORPGs Market Size Market Share by Application (2019-2024)
Table 33. Europe MMORPGs Market Size by Country (2019-2024) & ($ Millions)
Table 34. Europe MMORPGs Market Size Market Share by Country (2019-2024)
Table 35. Europe MMORPGs Market Size by Type (2019-2024) & ($ Millions)
Table 36. Europe MMORPGs Market Size Market Share by Type (2019-2024)
Table 37. Europe MMORPGs Market Size by Application (2019-2024) & ($ Millions)
Table 38. Europe MMORPGs Market Size Market Share by Application (2019-2024)
Table 39. Middle East & Africa MMORPGs Market Size by Region (2019-2024) & ($ Millions)
Table 40. Middle East & Africa MMORPGs Market Size Market Share by Region (2019-2024)
Table 41. Middle East & Africa MMORPGs Market Size by Type (2019-2024) & ($ Millions)
Table 42. Middle East & Africa MMORPGs Market Size Market Share by Type (2019-2024)
Table 43. Middle East & Africa MMORPGs Market Size by Application (2019-2024) & ($ Millions)
Table 44. Middle East & Africa MMORPGs Market Size Market Share by Application (2019-2024)
Table 45. Key Market Drivers & Growth Opportunities of MMORPGs
Table 46. Key Market Challenges & Risks of MMORPGs
Table 47. Key Industry Trends of MMORPGs
Table 48. Global MMORPGs Market Size Forecast by Regions (2025-2030) & ($ Millions)
Table 49. Global MMORPGs Market Size Market Share Forecast by Regions (2025-2030)
Table 50. Global MMORPGs Market Size Forecast by Type (2025-2030) & ($ Millions)
Table 51. Global MMORPGs Market Size Forecast by Application (2025-2030) & ($ Millions)
Table 52. NCSOFT Details, Company Type, MMORPGs Area Served and Its Competitors
Table 53. NCSOFT MMORPGs Product Offered
Table 54. NCSOFT MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 55. NCSOFT Main Business
Table 56. NCSOFT Latest Developments
Table 57. Pearl Abyss Details, Company Type, MMORPGs Area Served and Its Competitors
Table 58. Pearl Abyss MMORPGs Product Offered
Table 59. Pearl Abyss Main Business
Table 60. Pearl Abyss MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 61. Pearl Abyss Latest Developments
Table 62. Krafton Details, Company Type, MMORPGs Area Served and Its Competitors
Table 63. Krafton MMORPGs Product Offered
Table 64. Krafton Main Business
Table 65. Krafton MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 66. Krafton Latest Developments
Table 67. Neowiz Details, Company Type, MMORPGs Area Served and Its Competitors
Table 68. Neowiz MMORPGs Product Offered
Table 69. Neowiz Main Business
Table 70. Neowiz MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 71. Neowiz Latest Developments
Table 72. Blizzard Entertainment Details, Company Type, MMORPGs Area Served and Its Competitors
Table 73. Blizzard Entertainment MMORPGs Product Offered
Table 74. Blizzard Entertainment Main Business
Table 75. Blizzard Entertainment MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 76. Blizzard Entertainment Latest Developments
Table 77. Smilegate Details, Company Type, MMORPGs Area Served and Its Competitors
Table 78. Smilegate MMORPGs Product Offered
Table 79. Smilegate Main Business
Table 80. Smilegate MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 81. Smilegate Latest Developments
Table 82. ZeniMax Online Studios Details, Company Type, MMORPGs Area Served and Its Competitors
Table 83. ZeniMax Online Studios MMORPGs Product Offered
Table 84. ZeniMax Online Studios Main Business
Table 85. ZeniMax Online Studios MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 86. ZeniMax Online Studios Latest Developments
Table 87. Trion Worlds Details, Company Type, MMORPGs Area Served and Its Competitors
Table 88. Trion Worlds MMORPGs Product Offered
Table 89. Trion Worlds Main Business
Table 90. Trion Worlds MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 91. Trion Worlds Latest Developments
Table 92. Nexon Details, Company Type, MMORPGs Area Served and Its Competitors
Table 93. Nexon MMORPGs Product Offered
Table 94. Nexon Main Business
Table 95. Nexon MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 96. Nexon Latest Developments
Table 97. NetEase Details, Company Type, MMORPGs Area Served and Its Competitors
Table 98. NetEase MMORPGs Product Offered
Table 99. NetEase Main Business
Table 100. NetEase MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 101. NetEase Latest Developments
Table 102. Tencent Details, Company Type, MMORPGs Area Served and Its Competitors
Table 103. Tencent MMORPGs Product Offered
Table 104. Tencent MMORPGs Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 105. Tencent Main Business
Table 106. Tencent Latest Developments
List of Figures
Figure 1. MMORPGs Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global MMORPGs Market Size Growth Rate 2019-2030 ($ Millions)
Figure 6. MMORPGs Sales by Geographic Region (2019, 2023 & 2030) & ($ millions)
Figure 7. MMORPGs Sales Market Share by Country/Region (2023)
Figure 8. MMORPGs Sales Market Share by Country/Region (2019, 2023 & 2030)
Figure 9. Global MMORPGs Market Size Market Share by Type in 2023
Figure 10. MMORPGs in Juvenile (7-17)
Figure 11. Global MMORPGs Market: Juvenile (7-17) (2019-2024) & ($ Millions)
Figure 12. MMORPGs in Youth (18-40)
Figure 13. Global MMORPGs Market: Youth (18-40) (2019-2024) & ($ Millions)
Figure 14. MMORPGs in Middle Aged (41-65)
Figure 15. Global MMORPGs Market: Middle Aged (41-65) (2019-2024) & ($ Millions)
Figure 16. MMORPGs in Elderly ?>66)
Figure 17. Global MMORPGs Market: Elderly ?>66) (2019-2024) & ($ Millions)
Figure 18. Global MMORPGs Market Size Market Share by Application in 2023
Figure 19. Global MMORPGs Revenue Market Share by Player in 2023
Figure 20. Global MMORPGs Market Size Market Share by Regions (2019-2024)
Figure 21. Americas MMORPGs Market Size 2019-2024 ($ Millions)
Figure 22. APAC MMORPGs Market Size 2019-2024 ($ Millions)
Figure 23. Europe MMORPGs Market Size 2019-2024 ($ Millions)
Figure 24. Middle East & Africa MMORPGs Market Size 2019-2024 ($ Millions)
Figure 25. Americas MMORPGs Value Market Share by Country in 2023
Figure 26. United States MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 27. Canada MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 28. Mexico MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 29. Brazil MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 30. APAC MMORPGs Market Size Market Share by Region in 2023
Figure 31. APAC MMORPGs Market Size Market Share by Type in 2023
Figure 32. APAC MMORPGs Market Size Market Share by Application in 2023
Figure 33. China MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 34. Japan MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 35. Korea MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 36. Southeast Asia MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 37. India MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 38. Australia MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 39. Europe MMORPGs Market Size Market Share by Country in 2023
Figure 40. Europe MMORPGs Market Size Market Share by Type (2019-2024)
Figure 41. Europe MMORPGs Market Size Market Share by Application (2019-2024)
Figure 42. Germany MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 43. France MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 44. UK MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 45. Italy MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 46. Russia MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 47. Middle East & Africa MMORPGs Market Size Market Share by Region (2019-2024)
Figure 48. Middle East & Africa MMORPGs Market Size Market Share by Type (2019-2024)
Figure 49. Middle East & Africa MMORPGs Market Size Market Share by Application (2019-2024)
Figure 50. Egypt MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 51. South Africa MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 52. Israel MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 53. Turkey MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 54. GCC Country MMORPGs Market Size Growth 2019-2024 ($ Millions)
Figure 55. Americas MMORPGs Market Size 2025-2030 ($ Millions)
Figure 56. APAC MMORPGs Market Size 2025-2030 ($ Millions)
Figure 57. Europe MMORPGs Market Size 2025-2030 ($ Millions)
Figure 58. Middle East & Africa MMORPGs Market Size 2025-2030 ($ Millions)
Figure 59. United States MMORPGs Market Size 2025-2030 ($ Millions)
Figure 60. Canada MMORPGs Market Size 2025-2030 ($ Millions)
Figure 61. Mexico MMORPGs Market Size 2025-2030 ($ Millions)
Figure 62. Brazil MMORPGs Market Size 2025-2030 ($ Millions)
Figure 63. China MMORPGs Market Size 2025-2030 ($ Millions)
Figure 64. Japan MMORPGs Market Size 2025-2030 ($ Millions)
Figure 65. Korea MMORPGs Market Size 2025-2030 ($ Millions)
Figure 66. Southeast Asia MMORPGs Market Size 2025-2030 ($ Millions)
Figure 67. India MMORPGs Market Size 2025-2030 ($ Millions)
Figure 68. Australia MMORPGs Market Size 2025-2030 ($ Millions)
Figure 69. Germany MMORPGs Market Size 2025-2030 ($ Millions)
Figure 70. France MMORPGs Market Size 2025-2030 ($ Millions)
Figure 71. UK MMORPGs Market Size 2025-2030 ($ Millions)
Figure 72. Italy MMORPGs Market Size 2025-2030 ($ Millions)
Figure 73. Russia MMORPGs Market Size 2025-2030 ($ Millions)
Figure 74. Spain MMORPGs Market Size 2025-2030 ($ Millions)
Figure 75. Egypt MMORPGs Market Size 2025-2030 ($ Millions)
Figure 76. South Africa MMORPGs Market Size 2025-2030 ($ Millions)
Figure 77. Israel MMORPGs Market Size 2025-2030 ($ Millions)
Figure 78. Turkey MMORPGs Market Size 2025-2030 ($ Millions)
Figure 79. GCC Countries MMORPGs Market Size 2025-2030 ($ Millions)
Figure 80. Global MMORPGs Market Size Market Share Forecast by Type (2025-2030)
Figure 81. Global MMORPGs Market Size Market Share Forecast by Application (2025-2030)
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