Head-mounted displays (HMDs) are small displays or projection technology integrated into eyeglasses or mounted on a helmet or hat. This type of display is meant for a total immersion of the user in whatever experience the display is meant for, as it ensures that no matter where the user’s head may turn, the display is positioned right in front of the user's eyes. An HMD has many uses including gaming, aviation, engineering, and medicine. According to latest analysis by publisher, the global head-mounted display market is projected to climb to USD 33,897 million by 2028-end, progressing at a CAGR of 27.3% during 2022-2028.
The report provides in-depth analysis and insights regarding the current global market scenario, latest trends and drivers into global head-mounted display market. It offers an exclusive insight into various details such as market size, key trends, competitive landscape, growth rate and market segments. This study also provides an analysis of the impact of the COVID-19 crisis on the head-mounted display industry.
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A Bonafide Research industry report provides in-depth market analysis, trends, competitive insights, and strategic recommendations to help businesses make informed decisions.
This industry report offers market estimates and forecasts of the global market, followed by a detailed analysis of the product, technology, connection, application, and region. The global market for head-mounted display can be segmented by product: helmet mounted display, wearable glasses. Helmet mounted display held the highest share in the global head-mounted display market. However, the wearable glasses segment is forecast to register the highest CAGR during the forecast period 2022 - 2028. Head-mounted display market is further segmented by technology: augmented reality (AR), virtual reality (VR), mixed reality (MR). Based on connection, the head-mounted display market is segmented into: wired, wireless, hybrid. On the basis of application, the head-mounted display market also can be divided into: training and simulation, entertainment, military and defense, others. Head-mounted display market by region is categorized into: North America, Asia Pacific, Europe, Rest of the World (ROW).
By product:
- helmet mounted display
- wearable glasses
The report also provides analysis of the key companies of the industry and their detailed company profiles including Acer Inc., BAE Systems Plc, Beijing Antvr Technology Co., Ltd., Cinoptics, Collins Aerospace (Raytheon Technologies Corp.), Elbit Systems Ltd., Excelitas Technologies Corp., Fove, Inc., Google LLC, HTC Corporation, Kopin Corporation, Lenovo Group Limited, Magic Leap, Inc., Microsoft Corporation, Oculus VR LLC (Meta Platforms Inc.), Osterhout Design Group (ODG), Samsung Electronics Co., Ltd., Sony Corporation, Thales Defense & Security, Inc., Vufine, Inc., Vuzix Corporation, WorldViz, Inc., among others.
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Historical & Forecast Period
This research report provides analysis for each segment from 2018 to 2028 considering 2021 to be the base year.
Scope of the Report
- To analyze and forecast the market size of the global head-mounted display market.
- To classify and forecast the global head-mounted display market based on product, technology, connection, application, region.
- To identify drivers and challenges for the global head-mounted display market.
- To examine competitive developments such as mergers & acquisitions, agreements, collaborations and partnerships, etc., in the global head-mounted display market.
- To identify and analyze the profile of leading players operating in the global head-mounted display market.
Why Choose This Report
- Gain a reliable outlook of the global head-mounted display market forecasts from 2022 to 2028 across scenarios.
- Identify growth segments for investment.
- Stay ahead of competitors through company profiles and market data.
- The market estimate for ease of analysis across scenarios in Excel format.
- Strategy consulting and research support for three months.
- Print authentication provided for the single-user license.
Table of Contents
TABLE OF CONTENTS
FIGURES AND TABLES
PART 1. INTRODUCTION
· Report description
· Objectives of the study
· Market segment
· Years considered for the report
· Currency
· Key target audience
PART 2. METHODOLOGY
PART 3. EXECUTIVE SUMMARY
PART 4. MARKET OVERVIEW
· Introduction
· Drivers
· Restraints
· Impact of COVID-19 pandemic
PART 5. MARKET BREAKDOWN BY PRODUCT
· Helmet mounted display
· Wearable glasses
PART 6. MARKET BREAKDOWN BY TECHNOLOGY
· Augmented reality (AR)
· Virtual reality (VR)
· Mixed reality (MR)
PART 7. MARKET BREAKDOWN BY CONNECTION
· Wired
· Wireless
· Hybrid
PART 8. MARKET BREAKDOWN BY APPLICATION
· Training and simulation
· Entertainment
· Military and defense
· Others
PART 9. MARKET BREAKDOWN BY REGION
· North America
· Asia Pacific
· Europe
· Rest of the World (ROW)
PART 10. KEY COMPANIES
· Acer Inc.
· BAE Systems Plc
· Beijing Antvr Technology Co., Ltd.
· Cinoptics
· Collins Aerospace (Raytheon Technologies Corp.)
· Elbit Systems Ltd.
· Excelitas Technologies Corp.
· Fove, Inc.
· Google LLC
· HTC Corporation
· Kopin Corporation
· Lenovo Group Limited
· Magic Leap, Inc.
· Microsoft Corporation
· Oculus VR LLC (Meta Platforms Inc.)
· Osterhout Design Group (ODG)
· Samsung Electronics Co., Ltd.
· Sony Corporation
· Thales Defense & Security, Inc.
· Vufine, Inc.
· Vuzix Corporation
· WorldViz, Inc.
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