Figure 1. Research Method Flow Chart 11
Figure 2. Breakdown of Primary Research 13
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 15
Figure 4. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 17
Figure 5. Asia Pacific Digital Gaming Market, 2019-2026, $ bn 20
Figure 6. Primary Drivers and Impact Factors of Asia Pacific Digital Gaming Market 23
Figure 7. Primary Restraints and Impact Factors of Asia Pacific Digital Gaming Market 26
Figure 8. Investment Opportunity Analysis 30
Figure 9. Porter’s Fiver Forces Analysis of Asia Pacific Digital Gaming Market 33
Figure 10. Breakdown of Asia Pacific Digital Gaming Market by Device, 2019-2026, % of Revenue 37
Figure 11. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Device, Value ($ bn) and Share (%) 38
Figure 12. Asia Pacific Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, $ bn 39
Figure 13. Asia Pacific Digital Gaming Market: Smartphones, 2015-2026, $ bn 41
Figure 14. Asia Pacific Digital Gaming Market: Tablets, 2015-2026, $ bn 42
Figure 15. Asia Pacific Digital Gaming Market: Other Mobile Devices, 2015-2026, $ bn 43
Figure 16. Asia Pacific Digital Gaming Market: PC Based Gaming, 2015-2026, $ bn 44
Figure 17. Asia Pacific Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, $ bn 45
Figure 18. Asia Pacific Digital Gaming Market: Browser PC Games, 2015-2026, $ bn 46
Figure 19. Asia Pacific Digital Gaming Market: Console Units Based Gaming, 2015-2026, $ bn 47
Figure 20. Asia Pacific Digital Gaming Market: Other Devices Based Gaming, 2015-2026, $ bn 48
Figure 21. Breakdown of Asia Pacific Digital Gaming Market by Platform, 2019-2026, % of Revenue 49
Figure 22. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Platform, Value ($ bn) and Share (%) 50
Figure 23. Asia Pacific Digital Gaming Market: Offline Gaming, 2015-2026, $ bn 51
Figure 24. Asia Pacific Digital Gaming Market: Cloud Gaming, 2015-2026, $ bn 52
Figure 25. Asia Pacific Digital Gaming Market: Online Gaming, 2015-2026, $ bn 53
Figure 26. Breakdown of Asia Pacific Digital Gaming Market by Audience, 2019-2026, % of Revenue 54
Figure 27. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Audience, Value ($ bn) and Share (%) 55
Figure 28. Asia Pacific Digital Gaming Market: Social Gamers, 2015-2026, $ bn 56
Figure 29. Asia Pacific Digital Gaming Market: Serious Gamers, 2015-2026, $ bn 57
Figure 30. Asia Pacific Digital Gaming Market: Core Gamers, 2015-2026, $ bn 58
Figure 31. Breakdown of Asia Pacific Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 59
Figure 32. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Business Mode, Value ($ bn) and Share (%) 60
Figure 33. Asia Pacific Digital Gaming Market: Paymium, 2015-2026, $ bn 62
Figure 34. Asia Pacific Digital Gaming Market: Freemium, 2015-2026, $ bn 63
Figure 35. Asia Pacific Digital Gaming Market: Subscription, 2015-2026, $ bn 64
Figure 36. Asia Pacific Digital Gaming Market: Advertising, 2015-2026, $ bn 65
Figure 37. Asia Pacific Digital Gaming Market: Player to Player, 2015-2026, $ bn 66
Figure 38. Asia Pacific Digital Gaming Market: Microtransaction, 2015-2026, $ bn 67
Figure 39. Breakdown of Asia Pacific Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 68
Figure 40. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Distribution Channel, Value ($ bn) and Share (%) 69
Figure 41. Asia Pacific Digital Gaming Market: Retail Channels, 2015-2026, $ bn 70
Figure 42. Asia Pacific Digital Gaming Market: Online Channels, 2015-2026, $ bn 71
Figure 43. Breakdown of APAC Digital Gaming Market by Country, 2019 and 2026, % of Revenue 73
Figure 44. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 74
Figure 45. Digital Gaming Market in China, 2015-2026, $ bn 75
Figure 46. Digital Gaming Market in Japan, 2015-2026, $ bn 78
Figure 47. Digital Gaming Market in India, 2015-2026, $ bn 80
Figure 48. Digital Gaming Market in Australia, 2015-2026, $ bn 82
Figure 49. Digital Gaming Market in South Korea, 2015-2026, $ bn 84
Figure 50. Digital Gaming Market in Rest of APAC, 2015-2026, $ bn 86
Figure 51. Growth Stage of Asia Pacific Digital Gaming Industry over the Forecast Period 88
Table 1. Snapshot of Asia Pacific Digital Gaming Market, 2019-2026 18
Table 2. Main Product Trends and Market Opportunities in Asia Pacific Digital Gaming Market 29
Table 3. Asia Pacific Digital Gaming Market by Device, 2015-2026, $ bn 37
Table 4. Asia Pacific Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, $ bn 40
Table 5. Asia Pacific Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, $ bn 44
Table 6. Asia Pacific Digital Gaming Market by Platform, 2015-2026, $ bn 49
Table 7. Asia Pacific Digital Gaming Market by Audience, 2015-2026, $ bn 54
Table 8. Asia Pacific Digital Gaming Market by Business Mode, 2015-2026, $ bn 59
Table 9. Asia Pacific Digital Gaming Market by Distribution Channel, 2015-2026, $ bn 68
Table 10. APAC Digital Gaming Market by Country, 2015-2026, $ bn 73
Table 11. China Digital Gaming Market by Device, 2015-2026, $ bn 76
Table 12. China Digital Gaming Market by Platform, 2015-2026, $ bn 76
Table 13. China Digital Gaming Market by Business Mode, 2015-2026, $ bn 76
Table 14. Japan Digital Gaming Market by Device, 2015-2026, $ bn 79
Table 15. Japan Digital Gaming Market by Platform, 2015-2026, $ bn 79
Table 16. Japan Digital Gaming Market by Business Mode, 2015-2026, $ bn 79
Table 17. India Digital Gaming Market by Device, 2015-2026, $ bn 81
Table 18. India Digital Gaming Market by Platform, 2015-2026, $ bn 81
Table 19. India Digital Gaming Market by Business Mode, 2015-2026, $ bn 81
Table 20. Australia Digital Gaming Market by Device, 2015-2026, $ bn 83
Table 21. Australia Digital Gaming Market by Platform, 2015-2026, $ bn 83
Table 22. Australia Digital Gaming Market by Business Mode, 2015-2026, $ bn 83
Table 23. South Korea Digital Gaming Market by Device, 2015-2026, $ bn 85
Table 24. South Korea Digital Gaming Market by Platform, 2015-2026, $ bn 85
Table 25. South Korea Digital Gaming Market by Business Mode, 2015-2026, $ bn 85
Table 26. Digital Gaming Market in Rest of APAC by Country, 2015-2026, $ bn 87
Table 27. APAR GAMES: Company Snapshot 92
Table 28. APAR GAMES: Business Segmentation 92
Table 29. APAR GAMES: Product Portfolio 93
Table 30. APAR GAMES: Revenue, 2016-2018, $ bn 93
Table 31. APAR GAMES: Recent Developments 93
Table 32. Risk Evaluation for Investing in Asia Pacific Market, 2019-2026 118
Table 33. Critical Success Factors and Key Takeaways 121
Safe and Secure SSl Encryption
Licensing options
2480
USD
You can select one of these options upon checking out
Allows one individual to access the purchased report
Allows up to five individuals to access the purchased report
Allows all employees of an organization to access the purchased report. Internal sharing only
Allows all employees of an organization to access the purchased report. It also permits the use of up to 4 paragraphs or 1 page of the report externally in whitepapers, press releases, and marketing collateral
North America: +1 201 793 8545 Europe: +44 20 8089 0049 Asia-Pacific: +91 7878231309
Email us on:- sales@bonafideresearch.com
Order Placed (28 May, 2023)
Notify To Team (28 May, 2023)
Report updation (29 May, 2023)
Report Quality Check (29 May, 2023)
Report Dispatch (30 May, 2023)
Hard Copy
Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.
We offer $1000 worth of FREE customization at the time of purchase
80% of the clinet request tailor made solution, how can we help you?
Avail customized purchase options to meet your exact research needs:
READY TO MIX MARKET HAS HELPED US TO UNDERSTAND PRODUCT, PRICE & VARIENTS OF ALL THE COMPETITION INCLUDING SMALL STARTUPS/REGIONAL PLAYERS.
CEO
Vivek Arora
BEING A STARTUP WE WERE NOT AWARE ABOUT E-COMMERCE LOGISTICS, THE REPORT HAS RESOLVED ALL OUR QUERIES. THE TEAM HAVE IN DEPTH KNOWLEDGE OF LOGISTICS. REMARKABLE!!
EXECUTIVE DIRECTOR
Rahul Roy
THE REPORT WAS GOOD FOR OUR STUDY, I WOULD STRONGLY RECOMMEND BONAFIDE RESEARCH. A VERY CUSTOMER CENTRIC AND APPROACHABLE TEAM.
SALES DIRECTOR
Arjun Prasad
THE COMPANY WHICH THOROUGHLY UNDERSTANDS INDIAN CONSUMER AND INDIAN MARKET. WE ARE REALLY HAPPY TO WORK WITH BONAFIDE RESEARCH
President
Manish Verma
Bonafide Research did an outstanding work on Global Hand Sanitizer project. It was indeed a comprehensive report that gave us revenue impacting solution enabling us to plan the right move.
MARKETING DIRECTOR
Gautam Saxena
The study done by Bonafide Research was customized with all our needs. We were extremely impressed by the simple but comprehensive presentation of the study and the quality of work done.
PRODUCT MANAGER
Tom Stone
I’m glad I decided to work with you. Thankful to the team for the amazing coordination, it was indeed a good experience, would definitely recommend and come back for future prospects.
Associate Director
Mark Wood
Asia Pacific digital gaming market will grow by 10.4% annually with a total addressable market cap of $708.3 billion over 2020-2026. Highlighted with 33 tables and 51 figures, this 123-page report “Asia Pacific Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire Asia Pacific digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Asia Pacific digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Country. Based on Device, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. Mobile Devices Based Gaming • Smartphones • Tablets • Other Mobile Devices PC Based Gaming • Boxed and Downloaded PC Games • Browser PC Games Console Units Based Gaming Other Devices Based Gaming Based on Platform, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Offline Gaming • Cloud Gaming • Online Gaming Based on Audience, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Social Gamers • Serious Gamers • Core Gamers Based on Business Mode, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Paymium • Freemium • Subscription • Advertising • Player to Player • Microtransaction Based on Distribution Channel, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Retail Channels • Online Channels Geographically, the following national/local markets are fully investigated: • Japan • China • South Korea • Australia • India • Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) For each aforementioned country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of key national markets by Device, Platform, and Business Model over the forecast years is also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in Asia Pacific digital gaming market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): APAR GAMES Apple Inc Electronic Arts Inc Facebook Inc Google Inc International Business Machines Corp Kabam King Digital Entertainment Plc Microsoft Corporation NetEase Inc Nintendo Co., Ltd. NVidia Corporation Rockstar Games Inc Rolocule Samsung Electronics Co Ltd Sega Games Co. Ltd Sony Corporation Supercell Oy Tapinator, Inc Tencent Holdings Ltd Ubisoft Inc Visa Inc Zatun Zynga Inc. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Read More