Figure 1. Research Method Flow Chart 10
Figure 2. Breakdown of Primary Research 12
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 14
Figure 4. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030 16
Figure 5. Virtual Reality (VR): North America Base Market, 5G Accelerated Uptake Market, and Delayed Market by Revenue, 2019-2030, $ bn 17
Figure 6. Virtual Reality (VR): North America Base Market, 5G Accelerated Uptake Market, and Delayed Market by Shipment, 2019-2030, million units 17
Figure 7. Virtual Reality (VR): North America Base Market, 5G Accelerated Uptake Market, and Delayed Market by Active Users, 2019-2030, million 18
Figure 8. North America 5G Enabled Virtual Reality Market, 2019-2030, $ bn 20
Figure 9. Primary Drivers and Impact Factors of North America 5G Enabled Virtual Reality Market 21
Figure 10. World 5G Traffic, 2019-2030, EB/year 24
Figure 11. Primary Restraints and Impact Factors of North America 5G Enabled Virtual Reality Market 26
Figure 12. Investment Opportunity Analysis 30
Figure 13. Porter’s Fiver Forces Analysis of North America 5G Enabled Virtual Reality Market 33
Figure 14. Breakdown of North America 5G Enabled Virtual Reality Market by Offering, 2019-2030, % of Sales Revenue 37
Figure 15. North America Addressable Market Cap in 2020-2030 by Offering, Value ($ bn) and Share (%) 38
Figure 16. North America 5G Enabled Virtual Reality Market: Hardware, 2019-2030, $ bn 39
Figure 17. North America 5G Enabled Virtual Reality Market: Full Feature Devices, 2019-2030, $ bn 40
Figure 18. North America 5G Enabled Virtual Reality Market: Hardware Components, 2019-2030, $ bn 41
Figure 19. North America 5G Enabled Virtual Reality Market: Software, 2019-2030, $ bn 42
Figure 20. North America 5G Enabled Virtual Reality Market: Service, 2019-2030, $ bn 43
Figure 21. Breakdown of North America 5G Enabled Virtual Reality Market by End Use, 2019-2030, % of Sales Revenue 44
Figure 22. North America Addressable Market Cap in 2020-2030 by End Use, Value ($ bn) and Share (%) 45
Figure 23. North America 5G Enabled Virtual Reality Market: Consumer, 2019-2030, $ bn 46
Figure 24. North America 5G Enabled Virtual Reality Market: Gaming, 2019-2030, $ bn 47
Figure 25. North America 5G Enabled Virtual Reality Market: Entertainment & Media, 2019-2030, $ bn 48
Figure 26. North America 5G Enabled Virtual Reality Market: Other Consumer Sections, 2019-2030, $ bn 49
Figure 27. North America 5G Enabled Virtual Reality Market: Commercial, 2019-2030, $ bn 50
Figure 28. North America 5G Enabled Virtual Reality Market: Healthcare, 2019-2030, $ bn 52
Figure 29. North America 5G Enabled Virtual Reality Market: E-commerce & Retail, 2019-2030, $ bn 53
Figure 30. North America 5G Enabled Virtual Reality Market: E-learning & Education, 2019-2030, $ bn 54
Figure 31. North America 5G Enabled Virtual Reality Market: Real Estate, 2019-2030, $ bn 55
Figure 32. North America 5G Enabled Virtual Reality Market: Other Commercial Sectors, 2019-2030, $ bn 56
Figure 33. North America 5G Enabled Virtual Reality Market: Industrial, 2019-2030, $ bn 57
Figure 34. North America 5G Enabled Virtual Reality Market: Manufacturing, 2019-2030, $ bn 59
Figure 35. North America 5G Enabled Virtual Reality Market: Pharmaceutical Industry, 2019-2030, $ bn 60
Figure 36. North America 5G Enabled Virtual Reality Market: Defense & Aerospace, 2019-2030, $ bn 61
Figure 37. North America 5G Enabled Virtual Reality Market: Farming, 2019-2030, $ bn 62
Figure 38. North America 5G Enabled Virtual Reality Market: Other Industrial Sectors, 2019-2030, $ bn 63
Figure 39. Breakdown of North America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 65
Figure 40. Contribution to North America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 66
Figure 41. U.S. 5G Enabled Virtual Reality Market, 2019-2030, $ bn 68
Figure 42. Canada 5G Enabled Virtual Reality Market, 2019-2030, $ bn 71
Figure 43. 5G Enabled Virtual Reality Market in Mexico, 2015-2026, $ bn 73
Figure 44. Growth Stage of North America 5G Enabled Virtual Reality Industry over the Forecast Period 75
Table 1. Snapshot of North America 5G Enabled Virtual Reality Market, 2019-2030 19
Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030 24
Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year 25
Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year 25
Table 5. Main Product Trends and Market Opportunities in North America 5G Enabled Virtual Reality Market 29
Table 6. North America 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 37
Table 7. North America 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn 39
Table 8. North America 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn 40
Table 9. North America 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn 41
Table 10. North America 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn 42
Table 11. North America 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 44
Table 12. North America 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn 46
Table 13. North America 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn 50
Table 14. North America 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn 57
Table 15. North America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 65
Table 16. U.S. 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 69
Table 17. U.S. 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 69
Table 18. Canada 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 72
Table 19. Canada 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 72
Table 20. Mexico 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 74
Table 21. Mexico 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 74
Table 22. Atmel Corporation: Company Snapshot 79
Table 23. Atmel Corporation: Business Segmentation 79
Table 24. Atmel Corporation: Product Portfolio 80
Table 25. Atmel Corporation: Revenue, 2016-2018, $ bn 80
Table 26. Atmel Corporation: Recent Developments 80
Table 27. Risk Evaluation for Investing in North America Market, 2019-2030 114
Table 28. Critical Success Factors and Key Takeaways 117
Safe and Secure SSl Encryption
Licensing options
2480
USD
You can select one of these options upon checking out
Allows one individual to access the purchased report
Allows up to five individuals to access the purchased report
Allows all employees of an organization to access the purchased report. Internal sharing only
Allows all employees of an organization to access the purchased report. It also permits the use of up to 4 paragraphs or 1 page of the report externally in whitepapers, press releases, and marketing collateral
North America: +1 201 793 8545 Europe: +44 20 8089 0049 Asia-Pacific: +91 7878231309
Email us on:- sales@bonafideresearch.com
Order Placed (07 June, 2023)
Notify To Team (07 June, 2023)
Report updation (08 June, 2023)
Report Quality Check (08 June, 2023)
Report Dispatch (09 June, 2023)
Hard Copy
Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.
We offer $1000 worth of FREE customization at the time of purchase
80% of the clinet request tailor made solution, how can we help you?
Avail customized purchase options to meet your exact research needs:
READY TO MIX MARKET HAS HELPED US TO UNDERSTAND PRODUCT, PRICE & VARIENTS OF ALL THE COMPETITION INCLUDING SMALL STARTUPS/REGIONAL PLAYERS.
CEO
Vivek Arora
BEING A STARTUP WE WERE NOT AWARE ABOUT E-COMMERCE LOGISTICS, THE REPORT HAS RESOLVED ALL OUR QUERIES. THE TEAM HAVE IN DEPTH KNOWLEDGE OF LOGISTICS. REMARKABLE!!
EXECUTIVE DIRECTOR
Rahul Roy
THE REPORT WAS GOOD FOR OUR STUDY, I WOULD STRONGLY RECOMMEND BONAFIDE RESEARCH. A VERY CUSTOMER CENTRIC AND APPROACHABLE TEAM.
SALES DIRECTOR
Arjun Prasad
THE COMPANY WHICH THOROUGHLY UNDERSTANDS INDIAN CONSUMER AND INDIAN MARKET. WE ARE REALLY HAPPY TO WORK WITH BONAFIDE RESEARCH
President
Manish Verma
Bonafide Research did an outstanding work on Global Hand Sanitizer project. It was indeed a comprehensive report that gave us revenue impacting solution enabling us to plan the right move.
MARKETING DIRECTOR
Gautam Saxena
The study done by Bonafide Research was customized with all our needs. We were extremely impressed by the simple but comprehensive presentation of the study and the quality of work done.
PRODUCT MANAGER
Tom Stone
I’m glad I decided to work with you. Thankful to the team for the amazing coordination, it was indeed a good experience, would definitely recommend and come back for future prospects.
Associate Director
Mark Wood
North America 5G enabled virtual reality market is expected to grow by 38.9% annually in the forecast period and reach $32.75 billion by 2030. Highlighted with 28 tables and 44 figures, this 119-page report “North America 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Country. Based on offering, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Hardware • Full Feature Devices • Hardware Components Software • Consumer • Commercial • Industrial Service Based on end use, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Consumer • Gaming • Entertainment & Media • Other Consumer Sections Commercial • Healthcare • E-commerce & Retail • E-learning & Education • Real Estate • Other Commercial Sectors Industrial • Manufacturing • Pharmaceutical Industry • Defense & Aerospace • Farming • Other Industrial Sectors Geographically, the following national/local markets are fully investigated: • U.S. • Canada • Mexico For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of key national markets by Offering and End Use over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in North America 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): Atmel Corporation BARCO Cypress Semiconductor Corp Facebook Google HoloLens Huawei Technologies Integrated Device Technology Inc Intel Corporation Leap Motion, Inc. LG Corporation Maxim Integrated Microsoft Corporation NGRAIN NKK Switches Nokia Oculus Orion Software Qualcomm Inc. Rohm Semiconductor Samsung Electronics Semtech Corporation Sensics, Inc. Sixense Entertainment, Inc. Sixense MakeVR Sixense STEM StreamVR Texas Instruments VREAL VRWorks Vuzix Corporation ZTE Corporation (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Read More