Figure 1. Research Method Flow Chart 12
Figure 2. Breakdown of Primary Research 14
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 16
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030 18
Figure 5. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Revenue, 2019-2030, $ bn 19
Figure 6. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Shipment, 2019-2030, million units 19
Figure 7. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Active Users, 2019-2030, million 20
Figure 8. Global 5G Enabled Virtual Reality Market, 2019-2030, $ bn 22
Figure 9. Primary Drivers and Impact Factors of Global 5G Enabled Virtual Reality Market 23
Figure 10. World 5G Traffic, 2019-2030, EB/year 26
Figure 11. Primary Restraints and Impact Factors of Global 5G Enabled Virtual Reality Market 28
Figure 12. Investment Opportunity Analysis 32
Figure 13. Porter’s Fiver Forces Analysis of Global 5G Enabled Virtual Reality Market 35
Figure 14. Breakdown of Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, % of Sales Revenue 39
Figure 15. Global Addressable Market Cap in 2020-2030 by Offering, Value ($ bn) and Share (%) 40
Figure 16. Global 5G Enabled Virtual Reality Market: Hardware, 2019-2030, $ bn 41
Figure 17. Global 5G Enabled Virtual Reality Market: Full Feature Devices, 2019-2030, $ bn 42
Figure 18. Global 5G Enabled Virtual Reality Market: Hardware Components, 2019-2030, $ bn 43
Figure 19. Global 5G Enabled Virtual Reality Market: Software, 2019-2030, $ bn 44
Figure 20. Global 5G Enabled Virtual Reality Market: Service, 2019-2030, $ bn 45
Figure 21. Breakdown of Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, % of Sales Revenue 46
Figure 22. Global Addressable Market Cap in 2020-2030 by End Use, Value ($ bn) and Share (%) 47
Figure 23. Global 5G Enabled Virtual Reality Market: Consumer, 2019-2030, $ bn 48
Figure 24. Global 5G Enabled Virtual Reality Market: Gaming, 2019-2030, $ bn 49
Figure 25. Global 5G Enabled Virtual Reality Market: Entertainment & Media, 2019-2030, $ bn 50
Figure 26. Global 5G Enabled Virtual Reality Market: Other Consumer Sections, 2019-2030, $ bn 51
Figure 27. Global 5G Enabled Virtual Reality Market: Commercial, 2019-2030, $ bn 52
Figure 28. Global 5G Enabled Virtual Reality Market: Healthcare, 2019-2030, $ bn 53
Figure 29. Global 5G Enabled Virtual Reality Market: E-commerce & Retail, 2019-2030, $ bn 54
Figure 30. Global 5G Enabled Virtual Reality Market: E-learning & Education, 2019-2030, $ bn 55
Figure 31. Global 5G Enabled Virtual Reality Market: Real Estate, 2019-2030, $ bn 56
Figure 32. Global 5G Enabled Virtual Reality Market: Other Commercial Sectors, 2019-2030, $ bn 57
Figure 33. Global 5G Enabled Virtual Reality Market: Industrial, 2019-2030, $ bn 58
Figure 34. Global 5G Enabled Virtual Reality Market: Manufacturing, 2019-2030, $ bn 60
Figure 35. Global 5G Enabled Virtual Reality Market: Pharmaceutical Industry, 2019-2030, $ bn 61
Figure 36. Global 5G Enabled Virtual Reality Market: Defense & Aerospace, 2019-2030, $ bn 62
Figure 37. Global 5G Enabled Virtual Reality Market: Farming, 2019-2030, $ bn 63
Figure 38. Global 5G Enabled Virtual Reality Market: Other Industrial Sectors, 2019-2030, $ bn 64
Figure 39. Global Market Snapshot by Region 65
Figure 40. Geographic Spread of Worldwide 5G Enabled Virtual Reality Market, 2019-2030, % of Sales Revenue 66
Figure 41. Global Addressable Market Cap in 2020-2030 by Region, Value ($ bn) and Share (%) 67
Figure 42. North American 5G Enabled Virtual Reality Market, 2019-2030, $ bn 70
Figure 43. Breakdown of North America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 71
Figure 44. Contribution to North America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 72
Figure 45. U.S. 5G Enabled Virtual Reality Market, 2019-2030, $ bn 74
Figure 46. Canada 5G Enabled Virtual Reality Market, 2019-2030, $ bn 77
Figure 47. 5G Enabled Virtual Reality Market in Mexico, 2015-2026, $ bn 79
Figure 48. European 5G Enabled Virtual Reality Market, 2019-2030, $ bn 82
Figure 49. Breakdown of European 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 83
Figure 50. Contribution to Europe 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 84
Figure 51. 5G Enabled Virtual Reality Market in Germany, 2019-2030, $ bn 85
Figure 52. 5G Enabled Virtual Reality Market in UK, 2019-2030, $ bn 87
Figure 53. 5G Enabled Virtual Reality Market in France, 2019-2030, $ bn 89
Figure 54. 5G Enabled Virtual Reality Market in Spain, 2019-2030, $ bn 91
Figure 55. 5G Enabled Virtual Reality Market in Italy, 2019-2030, $ bn 93
Figure 56. 5G Enabled Virtual Reality Market in Russia, 2019-2030, $ bn 95
Figure 57. 5G Enabled Virtual Reality Market in Rest of Europe, 2019-2030, $ bn 97
Figure 58. Asia-Pacific 5G Enabled Virtual Reality Market, 2019-2030, $ bn 100
Figure 59. Breakdown of APAC 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 100
Figure 60. Contribution to APAC 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 102
Figure 61. 5G Enabled Virtual Reality Market in Japan, 2019-2030, $ bn 104
Figure 62. 5G Enabled Virtual Reality Market in China, 2019-2030, $ bn 106
Figure 63. 5G Enabled Virtual Reality Market in Australia, 2019-2030, $ bn 108
Figure 64. 5G Enabled Virtual Reality Market in India, 2019-2030, $ bn 110
Figure 65. 5G Enabled Virtual Reality Market in South Korea, 2019-2030, $ bn 112
Figure 66. 5G Enabled Virtual Reality Market in Rest of APAC, 2019-2030, $ bn 114
Figure 67. South America 5G Enabled Virtual Reality Market, 2019-2030, $ bn 117
Figure 68. Breakdown of South America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 117
Figure 69. Contribution to South America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 118
Figure 70. 5G Enabled Virtual Reality Market in Argentina, 2019-2030, $ bn 119
Figure 71. 5G Enabled Virtual Reality Market in Brazil, 2019-2030, $ bn 121
Figure 72. 5G Enabled Virtual Reality Market in Chile, 2019-2030, $ bn 123
Figure 73. 5G Enabled Virtual Reality Market in Rest of South America, 2019-2030, $ bn 125
Figure 74. 5G Enabled Virtual Reality Market in Rest of the World (RoW), 2019-2030, $ bn 127
Figure 75. Breakdown of RoW 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 127
Figure 76. Contribution to RoW 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 128
Figure 77. 5G Enabled Virtual Reality Market in UAE, 2019-2030, $ bn 129
Figure 78. 5G Enabled Virtual Reality Market in Saudi Arabia, 2019-2030, $ bn 131
Figure 79. 5G Enabled Virtual Reality Market in South Africa, 2019-2030, $ bn 133
Figure 80. Growth Stage of Global 5G Enabled Virtual Reality Industry over the Forecast Period 136
Table 1. Snapshot of Global 5G Enabled Virtual Reality Market, 2019-2030 21
Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030 26
Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year 27
Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year 27
Table 5. Main Product Trends and Market Opportunities in Global 5G Enabled Virtual Reality Market 31
Table 6. Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 39
Table 7. Global 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn 41
Table 8. Global 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn 42
Table 9. Global 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn 43
Table 10. Global 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn 44
Table 11. Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 46
Table 12. Global 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn 48
Table 13. Global 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn 52
Table 14. Global 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn 58
Table 15. Global 5G Enabled Virtual Reality Market by Region, 2019-2030, $ bn 66
Table 16. Leading National 5G Enabled Virtual Reality Market, 2019 and 2030, $ bn 68
Table 17. North America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 71
Table 18. U.S. 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 75
Table 19. U.S. 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 75
Table 20. Canada 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 78
Table 21. Canada 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 78
Table 22. Mexico 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 80
Table 23. Mexico 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 80
Table 24. Europe 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 84
Table 25. Germany 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 86
Table 26. Germany 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 86
Table 27. UK 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 88
Table 28. UK 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 88
Table 29. France 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 90
Table 30. France 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 90
Table 31. Spain 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 92
Table 32. Spain 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 92
Table 33. Italy 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 94
Table 34. Italy 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 94
Table 35. Russia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 96
Table 36. Russia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 96
Table 37. 5G Enabled Virtual Reality Market in Rest of Europe by Country, 2019-2030, $ bn 98
Table 38. APAC 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 101
Table 39. Japan 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 105
Table 40. Japan 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 105
Table 41. China 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 107
Table 42. China 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 107
Table 43. Australia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 109
Table 44. Australia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 109
Table 45. India 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 111
Table 46. India 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 111
Table 47. South Korea 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 113
Table 48. South Korea 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 113
Table 49. 5G Enabled Virtual Reality Market in Rest of APAC by Country, 2019-2030, $ bn 115
Table 50. South America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 118
Table 51. Argentina 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 120
Table 52. Argentina 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 120
Table 53. Brazil 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 122
Table 54. Brazil 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 122
Table 55. Chile 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 124
Table 56. Chile 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 124
Table 57. RoW 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 128
Table 58. UAE 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 130
Table 59. UAE 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 130
Table 60. Saudi Arabia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 132
Table 61. Saudi Arabia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 132
Table 62. South Africa 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 134
Table 63. South Africa 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 134
Table 64. Atmel Corporation: Company Snapshot 140
Table 65. Atmel Corporation: Business Segmentation 140
Table 66. Atmel Corporation: Product Portfolio 141
Table 67. Atmel Corporation: Revenue, 2016-2018, $ bn 141
Table 68. Atmel Corporation: Recent Developments 141
Table 69. Risk Evaluation for Investing in Global Market, 2019-2030 175
Table 70. Critical Success Factors and Key Takeaways 178
Safe and Secure SSl Encryption
Licensing options
2980
USD
You can select one of these options upon checking out
Allows one individual to access the purchased report
Allows up to five individuals to access the purchased report
Allows all employees of an organization to access the purchased report. Internal sharing only
Allows all employees of an organization to access the purchased report. It also permits the use of up to 4 paragraphs or 1 page of the report externally in whitepapers, press releases, and marketing collateral
North America: +1 201 793 8545 Europe: +44 20 8089 0049 Asia-Pacific: +91 7878231309
Email us on:- sales@bonafideresearch.com
Order Placed (28 May, 2023)
Notify To Team (28 May, 2023)
Report updation (29 May, 2023)
Report Quality Check (29 May, 2023)
Report Dispatch (30 May, 2023)
Hard Copy
Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.
We offer $1000 worth of FREE customization at the time of purchase
80% of the clinet request tailor made solution, how can we help you?
Avail customized purchase options to meet your exact research needs:
READY TO MIX MARKET HAS HELPED US TO UNDERSTAND PRODUCT, PRICE & VARIENTS OF ALL THE COMPETITION INCLUDING SMALL STARTUPS/REGIONAL PLAYERS.
CEO
Vivek Arora
BEING A STARTUP WE WERE NOT AWARE ABOUT E-COMMERCE LOGISTICS, THE REPORT HAS RESOLVED ALL OUR QUERIES. THE TEAM HAVE IN DEPTH KNOWLEDGE OF LOGISTICS. REMARKABLE!!
EXECUTIVE DIRECTOR
Rahul Roy
THE REPORT WAS GOOD FOR OUR STUDY, I WOULD STRONGLY RECOMMEND BONAFIDE RESEARCH. A VERY CUSTOMER CENTRIC AND APPROACHABLE TEAM.
SALES DIRECTOR
Arjun Prasad
THE COMPANY WHICH THOROUGHLY UNDERSTANDS INDIAN CONSUMER AND INDIAN MARKET. WE ARE REALLY HAPPY TO WORK WITH BONAFIDE RESEARCH
President
Manish Verma
Bonafide Research did an outstanding work on Global Hand Sanitizer project. It was indeed a comprehensive report that gave us revenue impacting solution enabling us to plan the right move.
MARKETING DIRECTOR
Gautam Saxena
The study done by Bonafide Research was customized with all our needs. We were extremely impressed by the simple but comprehensive presentation of the study and the quality of work done.
PRODUCT MANAGER
Tom Stone
I’m glad I decided to work with you. Thankful to the team for the amazing coordination, it was indeed a good experience, would definitely recommend and come back for future prospects.
Associate Director
Mark Wood
Global 5G enabled virtual reality market will reach $103.26 billion by 2030, growing by 36.9% annually over 2020-2030 despite the impact of COVID-19. The shipment of 5G VR devices is expected to advance to 9,899.8 million units in 2030 driven by the fast-growing 5G deployment and active users. Highlighted with 70 tables and 80 figures, this 180-page report “Global 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Region. Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Hardware • Full Feature Devices • Hardware Components Software • Consumer • Commercial • Industrial Service Based on end use, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Consumer • Gaming • Entertainment & Media • Other Consumer Sections Commercial • Healthcare • E-commerce & Retail • E-learning & Education • Real Estate • Other Commercial Sectors Industrial • Manufacturing • Pharmaceutical Industry • Defense & Aerospace • Farming • Other Industrial Sectors Geographically, the following regions together with the listed national/local markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania) • North America (U.S., Canada, and Mexico) • South America (Brazil, Chile, Argentina, Rest of South America) • RoW (Saudi Arabia, UAE, South Africa) For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of all regional markets by country and split of key national markets by Offering and End Use over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in global 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): Atmel Corporation BARCO Cypress Semiconductor Corp Facebook Google HoloLens Huawei Technologies Integrated Device Technology Inc Intel Corporation Leap Motion, Inc. LG Corporation Maxim Integrated Microsoft Corporation NGRAIN NKK Switches Nokia Oculus Orion Software Qualcomm Inc. Rohm Semiconductor Samsung Electronics Semtech Corporation Sensics, Inc. Sixense Entertainment, Inc. Sixense MakeVR Sixense STEM StreamVR Texas Instruments VREAL VRWorks Vuzix Corporation ZTE Corporation (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Read More