List of Figures:
Figure 1. Research Method Flow Chart 11
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 14
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 16
Figure 4. Global Virtual Reality Market, 2019-2026, $ mn 19
Figure 5. Primary Drivers and Impact Factors of Global Virtual Reality Market 20
Figure 6. Primary Restraints and Impact Factors of Global Virtual Reality Market 23
Figure 7. Porter’s Fiver Forces Analysis of Global Virtual Reality Market 29
Figure 8. Breakdown of Global Virtual Reality Market by Component, 2019-2026, % of Revenue 33
Figure 9. Contribution to Global 2020-2026 Cumulative Revenue by Component, Value ($ mn) and Share (%) 34
Figure 10. Global Virtual Reality Market: Hardware, 2015-2026, $ mn 35
Figure 11. Global Virtual Reality Market: Software, 2015-2026, $ mn 37
Figure 12. Breakdown of Global Virtual Reality Market by Technology, 2019-2026, % of Revenue 39
Figure 13. Contribution to Global 2020-2026 Cumulative Revenue by Technology, Value ($ mn) and Share (%) 40
Figure 14. Global Virtual Reality Market: Nonimmersive Technology, 2015-2026, $ mn 41
Figure 15. Global Virtual Reality Market: Semi-Immersive Technology, 2015-2026, $ mn 42
Figure 16. Global Virtual Reality Market: Fully Immersive Technology, 2015-2026, $ mn 43
Figure 17. Breakdown of Global Virtual Reality Market by Device, 2019-2026, % of Revenue 44
Figure 18. Contribution to Global 2020-2026 Cumulative Revenue by Device, Value ($ mn) and Share (%) 45
Figure 19. Global Virtual Reality Market: Head-Mounted Display (HMD), 2015-2026, $ mn 46
Figure 20. Global Virtual Reality Market: Gesture-Tracking Device, 2015-2026, $ mn 47
Figure 21. Global Virtual Reality Market: Projector & Display Wall, 2015-2026, $ mn 48
Figure 22. Breakdown of Global Virtual Reality Market by Platform, 2019-2026, % of Revenue 49
Figure 23. Contribution to Global 2020-2026 Cumulative Revenue by Platform, Value ($ mn) and Share (%) 50
Figure 24. Global Virtual Reality Market: Mobile VR, 2015-2026, $ mn 51
Figure 25. Global Virtual Reality Market: Console VR, 2015-2026, $ mn 52
Figure 26. Global Virtual Reality Market: PC VR, 2015-2026, $ mn 53
Figure 27. Breakdown of Global Virtual Reality Market by Industry Vertical, 2019-2026, % of Revenue 54
Figure 28. Contribution to Global 2020-2026 Cumulative Revenue by Industry Vertical, Value ($ mn) and Share (%) 55
Figure 29. Global Virtual Reality Market: Gaming, 2015-2026, $ mn 56
Figure 30. Global Virtual Reality Market: Entertainment & Media, 2015-2026, $ mn 57
Figure 31. Global Virtual Reality Market: Aerospace & Defense, 2015-2026, $ mn 58
Figure 32. Global Virtual Reality Market: Healthcare, 2015-2026, $ mn 59
Figure 33. Global Virtual Reality Market: Education, 2015-2026, $ mn 60
Figure 34. Global Virtual Reality Market: Automotive, 2015-2026, $ mn 61
Figure 35. Global Virtual Reality Market: Retail & Marketing, 2015-2026, $ mn 62
Figure 36. Global Virtual Reality Market: Other Verticals, 2015-2026, $ mn 63
Figure 37. Breakdown of Global Virtual Reality Market by End User, 2019-2026, % of Revenue 64
Figure 38. Contribution to Global 2020-2026 Cumulative Revenue by End User, Value ($ mn) and Share (%) 65
Figure 39. Global Virtual Reality Market: Consumer, 2015-2026, $ mn 66
Figure 40. Global Virtual Reality Market: Enterprise, 2015-2026, $ mn 67
Figure 41. Global Market Snapshot by Region 68
Figure 42. Geographic Spread of Worldwide Virtual Reality Market, 2019-2026, % of Revenue 69
Figure 43. Contribution to Global 2020-2026 Cumulative Revenue by Region, Value ($ mn) and Share (%) 70
Figure 44. North American Virtual Reality Market, 2015-2026, $ mn 73
Figure 45. Breakdown of North America Virtual Reality Market by Country, 2019 and 2026, % of Revenue 73
Figure 46. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 74
Figure 47. U.S. Virtual Reality Market, 2015-2026, $ mn 76
Figure 48. Canada Virtual Reality Market, 2015-2026, $ mn 79
Figure 49. European Virtual Reality Market, 2015-2026, $ mn 82
Figure 50. Breakdown of European Virtual Reality Market by Country, 2019 and 2026, % of Revenue 82
Figure 51. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 83
Figure 52. Virtual Reality Market in UK, 2015-2026, $ mn 84
Figure 53. Virtual Reality Market in France, 2015-2026, $ mn 86
Figure 54. Virtual Reality Market in Germany, 2015-2026, $ mn 88
Figure 55. Virtual Reality Market in Spain, 2015-2026, $ mn 90
Figure 56. Virtual Reality Market in Italy, 2015-2026, $ mn 92
Figure 57. Virtual Reality Market in Russia, 2015-2026, $ mn 94
Figure 58. Virtual Reality Market in Rest of Europe, 2015-2026, $ mn 96
Figure 59. Asia-Pacific Virtual Reality Market, 2015-2026, $ mn 99
Figure 60. Breakdown of APAC Virtual Reality Market by Country, 2019 and 2026, % of Revenue 99
Figure 61. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 100
Figure 62. Virtual Reality Market in China, 2015-2026, $ mn 101
Figure 63. Virtual Reality Market in Japan, 2015-2026, $ mn 104
Figure 64. Virtual Reality Market in India, 2015-2026, $ mn 106
Figure 65. Virtual Reality Market in Australia, 2015-2026, $ mn 108
Figure 66. Virtual Reality Market in South Korea, 2015-2026, $ mn 110
Figure 67. Virtual Reality Market in Rest of APAC, 2015-2026, $ mn 112
Figure 68. Latin America Virtual Reality Market, 2015-2026, $ mn 115
Figure 69. Breakdown of Latin America Virtual Reality Market by Country, 2019 and 2026, % of Revenue 115
Figure 70. Contribution to Latin America 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 116
Figure 71. Virtual Reality Market in Argentina, 2015-2026, $ mn 117
Figure 72. Virtual Reality Market in Brazil, 2015-2026, $ mn 119
Figure 73. Virtual Reality Market in Mexico, 2015-2026, $ mn 121
Figure 74. Virtual Reality Market in Rest of Latin America, 2015-2026, $ mn 123
Figure 75. Virtual Reality Market in Rest of the World (RoW), 2015-2026, $ mn 125
Figure 76. Breakdown of RoW Virtual Reality Market by Country, 2019 and 2026, % of Revenue 125
Figure 77. Contribution to RoW 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 126
Figure 78. Virtual Reality Market in UAE, 2015-2026, $ mn 127
Figure 79. Virtual Reality Market in Saudi Arabia, 2015-2026, $ mn 129
Figure 80. Virtual Reality Market in South Africa, 2015-2026, $ mn 131
Figure 81. Growth Stage of Global Virtual Reality Industry over the Forecast Period 134
List of Tables:
Table 1. Snapshot of Asia Pacific Automotive Intelligent Lighting Market, 2019-2026 17
Table 2. Main Product Trends and Market Opportunities in Asia Pacific Automotive Intelligent Lighting Market 28
Table 3. Asia Pacific Automotive Intelligent Lighting Market by Technology, 2015-2026, $ mn 35
Table 4. Asia Pacific Automotive Intelligent Lighting Market by Technology, 2015-2026, million units 36
Table 5. Asia Pacific Automotive Intelligent Lighting Market by Product, 2015-2026, $ mn 44
Table 6. Asia Pacific Automotive Intelligent Lighting Market by Product, 2015-2026, million units 45
Table 7. Asia Pacific Automotive Intelligent Lighting Market: Interior Ambient Lighting by Type, 2015-2026, $ mn 49
Table 8. Asia Pacific Automotive Intelligent Lighting Market: Interior Ambient Lighting by Type, 2015-2026, million units 50
Table 9. Asia Pacific Automotive Intelligent Lighting Market by Vehicle Type, 2015-2026, $ mn 51
Table 10. Asia Pacific Automotive Intelligent Lighting Market by Vehicle Type, 2015-2026, million units 52
Table 11. Asia Pacific Automotive Intelligent Lighting Market: Passenger Vehicles by Grade, 2015-2026, $ mn 54
Table 12. Asia Pacific Automotive Intelligent Lighting Market: Passenger Vehicles by Grade, 2015-2026, million units 55
Table 13. Asia Pacific Automotive Intelligent Lighting Market: Commercial Vehicles by Type, 2015-2026, $ mn 56
Table 14. Asia Pacific Automotive Intelligent Lighting Market: Commercial Vehicles by Type, 2015-2026, million units 57
Table 15. Asia Pacific Automotive Intelligent Lighting Market by Vehicle Autonomy, 2015-2026, $ mn 58
Table 16. Asia Pacific Automotive Intelligent Lighting Market by Vehicle Autonomy, 2015-2026, million units 59
Table 17. Asia Pacific Automotive Intelligent Lighting Market by Sales Channel, 2015-2026, $ mn 65
Table 18. Asia Pacific Automotive Intelligent Lighting Market by Sales Channel, 2015-2026, million units 66
Table 19. APAC Automotive Intelligent Lighting Market by Country, 2015-2026, $ mn 73
Table 20. China Automotive Intelligent Lighting Market by Technology, 2015-2026, $ mn 77
Table 21. China Automotive Intelligent Lighting Market by Product, 2015-2026, $ mn 77
Table 22. China Automotive Intelligent Lighting Market by Vehicle Type, 2015-2026, $ mn 77
Table 23. Japan Automotive Intelligent Lighting Market by Technology, 2015-2026, $ mn 80
Table 24. Japan Automotive Intelligent Lighting Market by Product, 2015-2026, $ mn 80
Table 25. Japan Automotive Intelligent Lighting Market by Vehicle Type, 2015-2026, $ mn 80
Table 26. India Automotive Intelligent Lighting Market by Technology, 2015-2026, $ mn 83
Table 27. India Automotive Intelligent Lighting Market by Product, 2015-2026, $ mn 83
Table 28. India Automotive Intelligent Lighting Market by Vehicle Type, 2015-2026, $ mn 83
Table 29. Australia Automotive Intelligent Lighting Market by Technology, 2015-2026, $ mn 86
Table 30. Australia Automotive Intelligent Lighting Market by Product, 2015-2026, $ mn 86
Table 31. Australia Automotive Intelligent Lighting Market by Vehicle Type, 2015-2026, $ mn 86
Table 32. South Korea Automotive Intelligent Lighting Market by Technology, 2015-2026, $ mn 89
Table 33. South Korea Automotive Intelligent Lighting Market by Product, 2015-2026, $ mn 89
Table 34. South Korea Automotive Intelligent Lighting Market by Vehicle Type, 2015-2026, $ mn 89
Table 35. Automotive Intelligent Lighting Market in Rest of APAC by Country, 2015-2026, $ mn 91
Table 36. Automotive Lighting LLC: Company Snapshot 96
Table 37. Automotive Lighting LLC: Business Segmentation 96
Table 38. Automotive Lighting LLC: Product Portfolio 97
Table 39. Automotive Lighting LLC: Revenue, 2016-2018, $ mn 97
Table 40. Automotive Lighting LLC: Recent Developments 97
Table 41. Risk Evaluation for Investing in Asia Pacific Market, 2019-2026 115
Table 42. Critical Success Factors and Key Takeaways 118
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Global virtual reality market is expected to reach $109.61 billion by 2026, representing a 2020-2026 CAGR of 38.8%. Highlighted with 84 tables and 81 figures, this 164-page report “Global Virtual Reality (VR) Market by Component, Technology, Device, Platform, Industry Vertical, End User, and Region 2020-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historical studies covering 2015-2019 and forecast covering 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global virtual reality market in every aspect of the classification from perspectives of Component, Technology, Device, Platform, Industry Vertical, End User, and Region. Based on Component, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section. Hardware • Sensors • Semiconductor Component • Displays and Projectors • Position Trackers • Cameras • Others Software • Software Developer Kits • Cloud Services Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section. • Nonimmersive Technology • Semi-Immersive Technology • Fully Immersive Technology Based on Device, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section. • Head-Mounted Display (HMD) • Gesture-Tracking Device • Projector & Display Wall Based on Platform, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section. • Mobile VR • Console VR • PC VR Based on Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section. • Gaming • Entertainment & Media • Aerospace & Defense • Healthcare • Education • Automotive • Retail & Marketing • Other Verticals Based on End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section. Consumer Enterprise • Large Enterprises • Small- & Medium-sized Enterprises Geographically, the following regions together with the listed national/local markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into The Netherlands, Denmark, Austria, Norway, Sweden, Belgium, Poland, Czech Republic, Slovakia, Hungary, and Romania) • North America (U.S. and Canada) • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) • RoW (Saudi Arabia, UAE, South Africa) For each of the aforementioned regions and countries, market analysis and revenue data are available for 2015-2026. The breakdown of all regional markets by country and split of major national markets by Technology, Device, and Industry Vertical over the years 2015-2026 are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in global virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): Apple Inc. Atheer, Inc. Cyberglove Systems Inc. EON Reality, Inc. Facebook Inc. Google Inc. Hewlett-Packard Development Company. L.P Leap Motion, Inc. Meta Inc. Microsoft Corporation Nintendo Co., Ltd Oculus VR, LLC Qualcomm Technologies, Inc. Samsung Electronics Co. Ltd Sixense Entertainment, Inc Sony Corporation Total Immersion, Inc. Virtuix Zappar Ltd (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
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