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North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

Bonafide Trust 06-04-2019 100 Pages Figures : 14 Tables : 37
Region : North America Category : IT & Telecommunications Technology

GMD predicts the revenue of North America home entertainment and leisure robots market to reach $1.8 billion in 2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the region. Highlighted with 14 tables and 37 figures this 100-page report “North America Home Entertainment and Leisure Robots Market by Component Application End-user and Country 2014-2025: Growth Opportunity and Business Strategy” is based on a comprehensive research of the entire North America market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017 revenue estimates for 2018 and forecasts from 2019 till 2025. (Please note: Before delivery the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of North America market is forecast in optimistic balanced and conservative view. The balanced (most likely) projection is used to quantify North America domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component application end-user and country. Based on system component the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section. • Hardware • Software • Services On basis of application the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment. • Robotic Toys & Hobby Systems • Education & Research Robots • Robotic Companion Pets On basis of end-user the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment. • Children • Elderly People • Guests/Clients Geographically the following national markets are fully investigated: • U.S. • Canada For each of the aforementioned countries detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of key national markets by application and end-user over the forecast years are also included. The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players. Specifically potential risks associated with investing in North America home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities manage and minimize the risks develop appropriate business models and make wise strategies and decisions. Key Players: Blue Frog Robotics SAS Hasbro Inc. Lego System A/S Mattel Inc. Modular Robotics Incorporated RoboBuilder Co. Ltd. Softbank Robotics Sony Corporation Sphero Inc. Toshiba Machine Co. Ltd. WowWee Group Limited (Please note: Before delivery the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

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