Have we ever imagined what would be the future of e-commerce with the innovations faced through virtual reality and its presence? These days e-commerce is the fastest growing sector though the outbreak of coronavirus widely spreading in China.Virtual Reality is not new in the market since 2006, we have been using as part of our daily life through headset and other gadgets. But those were not given equal level of importance due to latency and imperfect performances of those tools. . As internet is becoming bigger and bigger these days, the innovative tools are bound to become our assistants in all fields. The fact is that VR enables users to experience different things that few decades ago were only part of sci-fi literature books.
Due to developments made by e-studios around the world, it is difficult not to couple with the learning products developed and launched in today’s market. As per recent database shared many investors like Samsung, Sony Facebook and Microsoft have launched many hardware products that now promise of an effective and accessible virtual reality. Due to its present engagement and reality it is really difficult not to be impressed by virtual reality. The tools totally impressive in these fields for revolutions in education sectors are cloud computing, big data, wearable, VR headsets, drones, artificial intelligence sharing and machine learning. The growing adoption of 5G technology — the next wireless revolution — is creating further opportunities. While entertaining May still be the primary step for use of VR, there is great future potential growth for e learning industry. The market is expected to grow $26.89 billion till 2022 year. E Learning is expanding quickly, thanks to technological advancements. Improvements in voice recognition apps make it easier to learn remotely and VR are forecasted to go a long way too. Although these technologies are still on the stage on growth, it has made a record making growth investment of $3 billion in 2017 which is three times higher than of 2015. As the cost for hardware and software decreases, the technology is going to become more accessible for educational institutions and start-ups. We can even see the growths in leveraging the existing tech like smartphones to deliver more affordable, widespread options for VR. For most companies now is not the right time to go on roll but just test the innovations through test projects and learn how to work with smartphones into their learning and training programmes. Even smart and early studies that demonstrates some of the additional benefits VR has have for education. Well-honed interpersonal skills increase cooperation and collaboration, building an organization’s safety, resilience, wellness, and ultimately its productivity. In learning and development, an estimated $60 billion is spent on such soft skills training.
The challenge recently faced by any educational strategy is the investment of time and money. This is only the beginning. Innovative approaches to help learners acquire and refine empathy, compassion, and understanding are making solid progress. VR has been called the “Ultimate empathy machine” by Chris Milk.
IMPACT OF VR ON ONLINE EDUCATIONS:
Virtual reality isn’t a new word buzz in the field of online education. Though it is presented held as long held science fiction which is been brought to life rapidly. This is something unquestionably exciting about the project of impressive interactive environment that you can experience without leaving the comfort of your cosy rooms. While the mainstream current technologies are making the headway VR cannot be far behind.
Though online educators are sensing the possibilities of growth through VR. It seems very clear that the early adaptors who are ready and eager to adopt this technology through creative means of employing this technology in education have an opportunity to move ahead of and stand out from competitions. It is at most important for the creators to understand the technology and mainly the hurdles faced to cross to use it in a course during daily teaching. The ways that would benefit the organisation for indulging in VR courses.
VR refers also to an experience wherein the user is transferred to immersed interactive computer generated environment. Currently all the experiments or launches are based on sensory or audio supports. Under VR interaction may also be limited to a certain extent taken to the present system of education. The student needs to be allowed to walk around a room virtually created with a VR headset on, where the knowledge is taught through teachers giving guidance about any experiments in Chemistry or physics, or any dimensional clarifications about any mathematical problem sums. Though the interactive sessions are created and very detailed virtual world is created, but as long as the students does not engages or understands the actual teachings it’s not a successful innovations for educational sectors.
The problem is also faced for marketing such products where price range is also reaching the sky wherein average earning parents or consumers may not be ready to purchase such high ranged products or courses. On the other but the training at corporation levels who are willing to invest in virtual classes or courses can expect huge results by adapting such technologies. It would mean a huge budget development but the payoffs may include a better retention rate of information with latest inputs and much better preparation of the training sessions.
Now for practical implications of VR I have jotted down practical applications:
1. Virtual Classrooms: It may happen that the students may sometimes feel disconnected from their teachers and fellow mates. Sometimes they may also lose interest in the courses or even lack of concentrations on the subject and their topics. There the VR seriously helps in such cases through by bringing the formal classrooms to their houses through VR.
2. Virtual Field Trips: To create more exciting view for the sessions or topics VR helps to create an environment of any mountain or natural scenarios in their rooms. The more leaners can explore and engage with the environment the greater the benefits for remembrances.
3. Scenarios and Practical Training: Such tech even helps in times of public speaking training or corporate emergency training with visual effects and implementations. Such courses also provide life changing or saving trainings for learners.
Standing in your room or anywhere in the house you can use the tool of VR technology called Google cardboard once or many times to view the last vacation pictures of places travelled with visual effects as if we were present at that place. However it is not obvious that the user will buy the external gear or download an app, this can be even done by easily sharing the short video clip. However this current application of VR technology for online education can be treated as a supplementary teaching tool, not a primary teaching platform.
Though the conclusion can be made that presently VR technology is a risky investment for the ongoing courses but still can keep an eye for future prospects
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